-- GENERATED SPELL FOR [Risen Aberration] --


function spell0_10485(pUnit, Event) --@Fixate,n/a--
pUnit:FullCastSpellOnTarget(12021,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_10485', 10299, 1)
end

function Sorts_10485(pUnit, Event)
local choix_sorts_10485 = math.random(0, 0)
if choix_sorts_10485 == 0 then
pUnit:RegisterEvent('spell0_10485', 1, 1)
end
end

function mob10485_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_10485', math.random(1500, 3000), 1)
end

function mob10485_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob10485_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob10485_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(10485, 1, 'mob10485_Action')
RegisterUnitEvent(10485, 2, 'mob10485_Leave')
RegisterUnitEvent(10485, 3, 'mob10485_Kill')
RegisterUnitEvent(10485, 4, 'mob10485_Die')
